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Published:2025/12/17 9:05:46

カメラ傾きをピタッと!3Dメッシュを爆速(ばくはや)変換✨

超要約: カメラの角度気にせず、人間の3Dモデルをめっちゃ正確に作る技術!


ギャル的キラキラポイント

● カメラの角度(傾き)をちゃんと計算してくれるから、変な歪み(ゆがみ)が出ない! 完璧な3Dモデルが作れちゃう💖 ● 「Mesh-Plug」っていう、簡単につけられるスゴイやつを使ってるから、誰でも使えるかも!😳 ● VR(ブイアール)とかAR(エーアール)の世界が、もっとリアルになる予感…!✨

続きは「らくらく論文」アプリで

From Camera to World: A Plug-and-Play Module for Human Mesh Transformation

Changhai Ma / Ziyu Wu / Yunkang Zhang / Qijun Ying / Boyan Liu / Xiaohui Cai

Reconstructing accurate 3D human meshes in the world coordinate system from in-the-wild images remains challenging due to the lack of camera rotation information. While existing methods achieve promising results in the camera coordinate system by assuming zero camera rotation, this simplification leads to significant errors when transforming the reconstructed mesh to the world coordinate system. To address this challenge, we propose Mesh-Plug, a plug-and-play module that accurately transforms human meshes from camera coordinates to world coordinates. Our key innovation lies in a human-centered approach that leverages both RGB images and depth maps rendered from the initial mesh to estimate camera rotation parameters, eliminating the dependency on environmental cues. Specifically, we first train a camera rotation prediction module that focuses on the human body's spatial configuration to estimate camera pitch angle. Then, by integrating the predicted camera parameters with the initial mesh, we design a mesh adjustment module that simultaneously refines the root joint orientation and body pose. Extensive experiments demonstrate that our framework outperforms state-of-the-art methods on the benchmark datasets SPEC-SYN and SPEC-MTP.

cs / cs.CV