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Published:2026/1/11 12:34:21

Terrain Diffusion爆誕!Perlinノイズの後継、地形生成を革命✨

  1. 超リアル地形を無限に生成! 🌎
  2. **ゲームもVRも劇的進化!**🎮
  3. **拡散モデル×手続き型ノイズ最強!**💪

詳細解説いくよ~!

背景

Perlinノイズ(昔からある地形生成方法)じゃ、リアルな地形作りに限界があったの😢 でも、拡散モデル(画像生成が得意)を使えば、めっちゃリアルな地形を無限に作れるようになるんだって!

続きは「らくらく論文」アプリで

Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise in Infinite, Real-Time Terrain Generation

Alexander Goslin

For decades, procedural worlds have been built on procedural noise functions such as Perlin noise, which are fast and infinite, yet fundamentally limited in realism and large-scale coherence. We introduce Terrain Diffusion, a generative framework that bridges the fidelity of diffusion models with the properties that made procedural noise indispensable: seamless infinite extent, seed-consistency, and constant-time random access. At its core is InfiniteDiffusion, a novel algorithm for infinite generation that reformulates standard diffusion sampling for unbounded domains. While noise functions remain near-instant, our framework outpaces orbital velocity by 9 times on a consumer GPU, enabling realistic terrain generation at interactive rates. We integrate a hierarchical stack of diffusion models to couple planetary context with local detail, a compact Laplacian encoding to stabilize outputs across Earth-scale dynamic ranges, and an open-source infinite-tensor framework for constant-memory manipulation of unbounded tensors. Together, these components position diffusion models as a practical, scalable foundation for the next generation of infinite virtual worlds.

cs / cs.CV / cs.AI / cs.GR / cs.LG