タイトル & 超要約 VR体験、もっと楽しく!次元、制御、情報で最高の没入感をデザインしよ!🚀
ギャル的キラキラポイント✨ ● VR(仮想現実)の「そこにいる感(Presence)」だけじゃ物足りないコに朗報! もっと深い体験をデザインする時代到来💖 ● 空間、時間、文化…VR体験を構成する色んな要素を全部ひっくるめて考えちゃお! ✨ ● VRで最高の体験を作るための、超使えるデザイン術が詰まってるってワケ💎
詳細解説
リアルでの使いみちアイデア💡
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What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical system into a cultural, social, and phenomenological medium, offering experiences that function as distinct modes of reality. Existing theories that focus primarily on perceptual illusions are no longer sufficient to account for these emerging forms of experience. A new framework is needed to guide the design and evaluation of immersive environments by identifying the key technical and abstract dimensions afforded by virtual worlds. These dimensions include spatial, placeness, temporal, social, cultural, cognitive, and psychological parameters. The central argument is that immersive environments must move beyond the technical dimension to leverage richer information channels that shape user experience. This shift from presence to experience orchestration invites creators across disciplines to contribute to the design and assessment of meaningful immersive worlds.