ギャル的キラキラポイント✨ ● 割り込み(ロードいじめ)からクルマを守る!安全運転最強😎 ● 相手の運転スタイル(ギャル車とか?)に合わせて賢く対応✨ ● リアルタイム(50ミリ秒以下!)で動くから、実用性もバッチリ👌
詳細解説 ● 背景 自動運転の進化には、割り込み問題の解決が必須なの!従来のACC(クルーズコントロール)は、割り込みに弱かったけど、この研究は違うんだって!
● 方法 「Stackelbergゲーム理論」とか「IOC」ってスゴイ技術を使って、割り込み車両に負けないように頑張る💪 計算も早くして、ちゃんと動くようにしたんだって!
● 結果 割り込みに強くなって、安全性が爆上がり⤴️乗り心地も良くなって、運転がスムーズになるらしい!交通の流れも良くなるから、みんなハッピーだね🥰
続きは「らくらく論文」アプリで
Adaptive Cruise Control (ACC) systems have been widely commercialized in recent years. However, existing ACC systems remain vulnerable to close-range cut-ins, a behavior that resembles "road bullying". To address this issue, this research proposes an Anti-bullying Adaptive Cruise Control (AACC) approach, which is capable of proactively protecting right-of-way against such "road bullying" cut-ins. To handle diverse "road bullying" cut-in scenarios smoothly, the proposed approach first leverages an online Inverse Optimal Control (IOC) based algorithm for individual driving style identification. Then, based on Stackelberg competition, a game-theoretic-based motion planning framework is presented in which the identified individual driving styles are utilized to formulate cut-in vehicles' reaction functions. By integrating such reaction functions into the ego vehicle's motion planning, the ego vehicle could consider cut-in vehicles' all possible reactions to find its optimal right-of-way protection maneuver. To the best of our knowledge, this research is the first to model vehicles' interaction dynamics and develop an interactive planner that adapts cut-in vehicle's various driving styles. Simulation results show that the proposed approach can prevent "road bullying" cut-ins and be adaptive to different cut-in vehicles' driving styles. It can improve safety and comfort by up to 79.8% and 20.4%. The driving efficiency has benefits by up to 19.33% in traffic flow. The proposed approach can also adopt more flexible driving strategies. Furthermore, the proposed approach can support real-time field implementation by ensuring less than 50 milliseconds computation time.