✨ ギャル的キラキラポイント ✨ ● 単眼カメラ(カメラ1個)で3Dマップ作れちゃうの、マジ卍! ● ロボの動きとカメラを組み合わせるから、精度もバッチリ👌 ● 省エネ&コンパクトで、宇宙でも大活躍間違いなし💖
詳細解説いくよ~!
背景 宇宙の洞窟(どうくつ)って、ロマンの宝庫💎✨ 放射線とかから守られてるから、住むのにピッタリかも! そんなとこを探検するロボが、今回の主役だよ🌟 従来のロボは、3Dマップ作るのにデカいカメラ使ってたけど…大変だったみたい😭
方法 そこで登場!単眼カメラ📸&ロボの動きのデータ🕺を合体! 最新技術で、正確な3Dマップを軽~く作っちゃうんだって! しかも、掴む(把持)とこも自動で決めれるとか、スゴすぎ😍
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Limbed climbing robots are designed to explore challenging vertical walls, such as the skylights of the Moon and Mars. In such robots, the primary role of a hand-eye camera is to accurately estimate 3D positions of graspable points (i.e., convex terrain surfaces) thanks to its close-up views. While conventional climbing robots often employ RGB-D cameras as hand-eye cameras to facilitate straightforward 3D terrain mapping and graspable point detection, RGB-D cameras are large and consume considerable power. This work presents a 3D terrain mapping system designed for space exploration using limbed climbing robots equipped with a monocular hand-eye camera. Compared to RGB-D cameras, monocular cameras are more lightweight, compact structures, and have lower power consumption. Although monocular SLAM can be used to construct 3D maps, it suffers from scale ambiguity. To address this limitation, we propose a SLAM method that fuses monocular visual constraints with limb forward kinematics. The proposed method jointly estimates time-series gripper poses and the global metric scale of the 3D map based on factor graph optimization. We validate the proposed framework through both physics-based simulations and real-world experiments. The results demonstrate that our framework constructs a metrically scaled 3D terrain map in real-time and enables autonomous grasping of convex terrain surfaces using a monocular hand-eye camera, without relying on RGB-D cameras. Our method contributes to scalable and energy-efficient perception for future space missions involving limbed climbing robots. See the video summary here: https://youtu.be/fMBrrVNKJfc